You thought you'd seen every way to launch a campaign from a barstool? Think again. From cursed ale to accidental arson, these tavern-born beginnings bring a twist to the classic kickoff. Perfect for GMs looking to stir up chaos, secrets, or unlikely heroics, all before breakfast.
1. Mugged by Destiny
A rowdy brawl breaks out, naturally. Tables splinter and ale flies, a strange, rune-covered mug shatters at one player's feet. A glowing sigil burns itself into their palm, and suddenly, everyone in the bar is staring and backing away.
2. The Sleeping Stranger
A cloaked figure is slumped at a booth in the corner, untouched drink, unmoving, face hidden. The first player to check on them finds a detailed map, a sealed letter addressed "To the Brave," and no sign of a pulse.
3. Six Cups, One Lie
The players are invited to a high-stakes tavern game by a charismatic gambler. Everyone drinks, but one cup was laced with a magical contract. Whoever drank it now owes a favor to a devilishly creative patron, and the clock is ticking.
4. Rain Delay
A magical storm rolls in without warning. The windows glow violet. Lightning warps the sky. No one can leave. The patrons trapped inside include a noble, a monster hunter, a disguised doppelganger, and a talking cat who claims to be royalty.
5. The Found Family Special
The tavernkeeper calls the players by name, even if they've never met. She insists she's been expecting them, sets down a hearty stew labeled "Welcome Home," and nods toward a trapdoor in the floor. "Time to finish what your parents started."
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