A clean, dramatic way to speed up critical hits in 5e.
Critical hits shouldn't slow down the game. They should feel excited!
When a player rolls a natural 20 on an attack, roll the standard damage dice once. Then add the
maximum possible result of that same roll as bonus damage.
Example: If your weapon does 2d10 damage, a crit would normally then be 4d10. With our house rule, you would roll your 2d10 +20(max damage for 2d10).
Download the PDF below to print and use at your table.
Enjoy, and may your dice always land true.